![]() Said complaints, according to the studio, aren't representative of the community as a whole. Ybarra told the paper the studio is aware of the complaints, and that despite this, the game has a high rating and over 110,000 user reviews on Apple’s App Store. ![]() The game itself reportedly skipped release in the Netherlands and Belgium due to the game's loot boxes which run afoul of laws against RNGs in both countries. Since its release, many players and Diablo fans have voiced distaste over the number of microtransactions along with the cost of fully upgrading a character leaving many to compare Diablo Immortal to a pay-to-win mobile title. ![]() Let’s take a look at the response below.In an interview with the LA Times, Blizzard president Mike Ybarra discussed the monetization of Diablo Immortal and the criticism it has faced. The bottom line is it’s wildly expensive to get the best gear in Diablo Immortal. Den of Geek expertly broke the microtransaction structure down brilliantly, so check that out for the ugly details. Trouble is, the best Legendary Gems can only drop once a month unless you fork over lots of money. Most of the controversy centers on Legendary Gems - trinkets ranked from one to five stars that add powerful buffs and modifiers to armor. So instead of just picking up cool swords and armor by killing monsters, the best stuff is mainly found by busting out a credit card. That’s kind of how games of this nature bring in revenue, but Diablo Immortal stitches microtransactions onto the series’ core item-hunting gameplay loop. ![]() The free-to-play spinoff came out last week on PC and Mobile, with loads of optional in-game purchases. Full disclosure: I’ve not sunk any time into the game and probably never will after reading what it’s all about. Fans are not happy with Diablo Immortal ‘s launch, and the frustration stems entirely from the monetization systems. ![]()
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